THREE MOBILE APP
Designing a modern mobile experience built on a scalable design system
Role
Senior UI designer
Senior UI designer
Platforms
iOS & Android
iOS & Android
Team
Product, UX & engineering
Product, UX & engineering
Results
+21% Android, +38% iOS, +65% add-on sales
+21% Android, +38% iOS, +65% add-on sales
As part of Three's product design team, I helped redesign the company's flagship mobile app following a major digital brand refresh.Working alongside UX designers, product managers and engineers, I translated the new visual language into a cohesive mobile experience that aligned with our evolving design system while making everyday customer journeys faster, clearer and easier to use.
My role
Senior UI Designer
My responsibilities included:
- Designing interfaces for key customer journeys
- Extending the design system for native mobile
- Creating reusable components
- Defining interaction and motion behaviour
- Collaborating closely with UX designers and engineers
- Supporting implementation through documentation
- Maintaining visual consistency across the product
The challenge
The previous app had become technology-led rather than user-led.
Navigation was inconsistent, key tasks were difficult to find and the experience no longer reflected Three's evolving digital brand.
Our goal was to create an app that felt intuitive from first use while bringing the visual language of the wider design system into a native mobile experience.
Designing for clarity
Working closely with the UX team, we established a clear information hierarchy throughout the application.
Each screen was structured around:
- primary tasks
- supporting actions
- secondary content
This allowed customers to complete common journeys quickly while still making additional features easy to discover.
By extending the existing design system into mobile, we were able to maintain consistency between web and app while creating components appropriate for native interactions.




Building reusable foundations
As new patterns emerged during the project, I documented them within the design system so they could be reused across future releases.
Documentation covered:
- component usage
- motion behaviour
- interaction patterns
- native iOS and Android considerations
This ensured the app remained consistent as it continued to evolve.





Collaboration
Throughout the project I worked closely with:
- UX designers to refine customer journeys
- Product Managers to prioritise features
- Engineers to ensure high-quality implementation
- Design system colleagues to maintain consistency across platforms
This close collaboration allowed design decisions to move efficiently from concept through to production.
Outcomes
User testing demonstrated that the redesigned app was substantially easier to use than its predecessor.
During testing, participants were able to:
- complete key journeys without instruction
- recover independently from errors
- locate features confidently
- understand billing and account management more easily
Following launch, the app also delivered measurable commercial improvements, including:
- +21% Android app rating
- +38% iOS app rating
- +20% contract handset growth during Black Friday 2025
- +25% SIM-only growth during the same period
- +£100k generated from data packs during the first month
- +65% increase in add-on sales
The project demonstrated how a robust design system, combined with close collaboration between design, product and engineering, could deliver a significantly improved customer experience alongside measurable business results.
Continuous optimisation
Rather than treating the design as complete after launch, we continually refined key journeys based on customer feedback, analytics and evolving business priorities. This iterative approach reduced friction, improved usability and ensured the app continued to meet both customer and commercial goals.
All images © Vodafone Three
Tom Driver Creative 2026

